HIGH END SYSTEM TWEAKS: I recommend you download and install the latest patch for farcry first (currently v1.4) Download patch here: http://files.filefront.com/Far+Cry+v14+Patch/;5964691;/fileinfo.html Goto your Farcry installed folder and edit the SYSTEM.CFG file with notepad or any text editor you can go here for all the info on the system.ini settings http://www.tweakguides.com/Farcry_7.html But I'm just going to list the ones that are important and not setable from in-game menu: ===================================== ===================================== e_particles_lod [0.5-1.0] - 0.5=Lowest level of detail for particle effects, 1.0=Highest level of detail. At the lowest Level of Detail (LOD) FPS in areas with particle effects is much higher, but quality of effects much lower than at highest LOD. I set to 32192 ====================== e_decals_life_time_scale [0.5-infinity] - Determines the length of time decals remain visible before being removed. The higher this value, the longer decals remain but the lower your FPS as more and more decals are created. Affects FPS most during combat. I set it to 30.000000 ====================== e_vegetation_sprites_distance_ratio [0.9-infinity] - Determines the range at which vegetation objects begin to turn to sprites. Increasing the ratio can reduce vegetation jaggedness, especially with Antialiasing enabled, but the higher this value the lower your FPS is areas with large views of vegetation. I set it to 7 ======================== e_vegetation_min_size [0.0-infinity] - Determines the minimum size of vegetation which will be rendered. The higher this value, the less vegetation is rendered and hence FPS will be higher in areas with views of vegetation. Values above 30 generally mean no vegetation will be rendered. I set mine to 0.0000 ============================ e_shadow_maps_view_dist_ratio [10.0-infinity] - Determines the distance at which shadows are visible. The higher this setting, more distant shadows are visible but FPS is reduced. I set mine to 100 =============================== r_Quality_Reflection [0,1] - 0=Off, 1=On. If turned on allows reflection of all surrounding objects in the water. This decreases FPS in areas with water but increases realism. I set mine to 1 (enabled) =============================== ca_ambient_light_intensity [0.0-1.0] - Determines the intensity of ambient lighting around the player, which is lighting with no visible light source. The higher the value the brighter ambient light becomes, at the cost of minimal FPS but some realism. I set mine to 0.4 (tho I really don't know if it makes much difference) =============================== e_max_entity_lights [0-infinity] - Determines the maximum number of lights which impact on objects. The higher this number, the more visible light sources are allowed to interact with an object (i.e. cast shadows, reflections, shine etc.), and hence the lower the FPS in areas with many lights. I set mine to 8 =============================== p_lightrange [0.0-infinity] - Determines the range of the player's flashlight when switched on. The higher the value, the lower your FPS depending on the size and complexity of the environment in which flashlight is used. I set mine to 45 (just because I want a big flashlight range :) =============================== r_HDRRendering [0-11] - 0=Off, 1-11=Level of Glare. High Dynamic Range (HDR) Rendering is a rendering method which can present incredibly realistic images by using vivid colors and lighting. By default this setting is disabled, but if your graphics settings are equivalent to 'Very High' and you have a graphics card which supports Shader Model 3.0 - that is the GeForce 6600 series and above or the ATI X1000 series or newer - then you can enable it by assigning a value between 1 and 11 for this setting. The values determine the level of glare from this effect, with suggested values being 7 or 2. Note that enabling HDR Rendering can see a significant drop in FPS. Also note that HDR will not normally work if Antialiasing is enabled, unless you have a GeForce 8 or ATI X1X00 series card or above. I set mine to 7 =============================== r_SelfShadow [0,1] - 0=Off, 1=On. When turned on enables per-pixel shadows depth comparing. This should mean that when turned on, vehicles and characters will also cast shadows on themselves. Turn off if you want higher performance with no noticeable image quality loss. I set mine to 1 (enabled) (I can't tell in game tho) =============================== I set mine to 100 ===============================